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Orc Warlord 2014

CR 4 humanoid

Medium humanoid, chaotic evil


Armor Class
17 (half plate)
Hit Points
90
Speed
30 ft.

STR18 (+4)
DEX14 (+2)
CON18 (+4)
INT8 (-1)
WIS12 (+1)
CHA12 (+1)

Saving Throws
Strength +4, Dexterity +2, Constitution +4, Intelligence -1, Wisdom +1, Charisma +1
Skills
Resistances
exhaustion
Damage Immunities
frightened
Senses
darkvision 60 ft., passive Perception 11
Languages
Common,Orc
Challenge
4 (1,100 XP) · Proficiency Bonus +2

Martial Adept.

A melee or ranged weapon deals one extra die of its damage when the orc warlord hits with it (included in the attack).

Stalwart.

As the orc.

Actions

Multiattack.

The orc warlord makes two Longsword attacks and one Skull Club attack, or it makes three Longbow attacks.

Longsword.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8+4) slashing damage.

Skull Club.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4+4) piercing damage.

Longbow.

Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 11 (2d8+2) piercing damage.

Bonus Actions

Warrior's Advance.

As the orc.

Warlord's Rally (Recharge 4–6).

The warlord yells a rallying cry to its allies. Each friendly creature within 30 feet of the warlord that can hear the warlord has advantage on the next attack roll it makes before the start of the warlord's next turn.

Source: Black Flag SRD (Kobold Press) · License: Creative Commons Attribution 4.0 details