Lizardfolk Shaman 2014
CR 2 humanoid
Medium humanoid, chaotic evil
The lizardfolk's Perception is 20 when perceiving by smell or taste.
The lizardfolk shaman can hold its breath for 15 minutes.
Actions
The lizardfolk makes one Bite attack and one Ritual Staff attack, or it makes two Swamp Bolt attacks.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) piercing damage.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8+2) bludgeoning damage plus 7 (2d6) poison damage.
Ranged Spell Attack: +5 to hit, range 60 ft., one target. Hit: 10 (2d6+3) poison damage, and the target must succeed on a DC 13 CON save or be poisoned until the end of its next turn.
The lizardfolk shaman casts one of the following spells, using WIS as the spellcasting ability (spell save DC 13).
- At Will: druidcraft, guidance, mending
- 2/Day Each: cure wounds, entangle, grease<br>1/day: ray of enfeeblement
Bonus Actions
The shaman coats itself in poison until the start of its next turn. It takes 3 (1d6) poison damage. In addition, the next time a creature hits the shaman with a melee attack while within 5 feet of the shaman before the start of the shaman's next turn, the attacker takes 7 (2d6) poison damage.
Source: Black Flag SRD (Kobold Press) · License: Creative Commons Attribution 4.0 details