Wiki › Monsters & Creatures

Insect, Giant Wasp 2014

CR 1/2 beast

Medium beast, chaotic evil


Armor Class
12
Hit Points
25
Speed
10 ft., fly 50 ft.

STR10 (+0)
DEX14 (+2)
CON10 (+0)
INT1 (-5)
WIS10 (+0)
CHA2 (-4)

Saving Throws
Strength +0, Dexterity +2, Constitution +0, Intelligence -5, Wisdom +0, Charisma -4
Skills
Senses
passive Perception 10
Languages
-
Challenge
1/2 (100 XP) · Proficiency Bonus +2

Actions

Sting.

Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 6 (1d8+2) piercing damage, and the target must succeed on a DC 12 CON save or take 10 (3d6) poison damage. If the poison damage reduces the target to 0 HP, the target is stable but poisoned for 1 hour, even after regaining HP, and is paralyzed while poisoned in this way.

Reactions

Assailing Pheromone.

When the wasp takes damage, it can release a scent perceptible only to other wasps. Each wasp within 10 feet of this wasp has advantage on the next attack roll it makes before the end of its next turn.

Source: Black Flag SRD (Kobold Press) · License: Creative Commons Attribution 4.0 details