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Insect, Giant Scorpion 2014

CR 3 beast

Large beast, chaotic evil


Armor Class
15 (natural armor)
Hit Points
76
Speed
40 ft., burrow 20 ft.

STR14 (+2)
DEX12 (+1)
CON14 (+2)
INT1 (-5)
WIS8 (-1)
CHA2 (-4)

Saving Throws
Strength +2, Dexterity +1, Constitution +2, Intelligence -5, Wisdom -1, Charisma -4
Skills
Resistances
poison,poisoned
Senses
passive Perception 9
Languages
-
Challenge
3 (700 XP) · Proficiency Bonus +2

Actions

Multiattack.

The giant scorpion makes two Claw attacks and one Sting attack.

Claw.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8+2) bludgeoning damage, and the target is grappled (escape DC 12). The scorpion has two claws, each of which can grapple only one target.

Sting.

Melee Weapon Attack: +4 to hit, reach 10 ft., one creature. Hit: 7 (1d10+2) piercing damage plus 7 (2d6) poison damage, and the target must succeed on a DC 12 CON save or be poisoned until the end of its next turn.

Reactions

Reflexive Sting.

When a creature the scorpion can see attacks it while within 10 feet of the scorpion, the scorpion can whip its tail defensively at the creature. The attacker must succeed on a DC 12 DEX save or take 5 (1d10) piercing damage.

Source: Black Flag SRD (Kobold Press) · License: Creative Commons Attribution 4.0 details