Insect, Giant Fire Beetle 2014
CR 0 beast
Small beast, chaotic evil
STR8 (-1)
DEX10 (+0)
CON12 (+1)
INT1 (-5)
WIS6 (-2)
CHA2 (-4)
Illumination.
The beetle sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
Actions
Bite.
Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) slashing damage.
Igniting Mucus.
Ranged Weapon Attack: +2 to hit, range 15/30 ft., one target. Hit: 2 (1d4) poison damage, and the target is covered in mucus that ignites after 1d4 rounds or if the target takes fire damage. An ignited creature takes 2 (1d4) fire damage at the start of each of its turns until a creature takes an action to douse the fire. A creature can remove the mucus before it ignites by taking an action.
Source: Black Flag SRD (Kobold Press) · License: Creative Commons Attribution 4.0 details