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Hobgoblin Commander 2014

CR 3 humanoid

Medium humanoid, chaotic evil


Armor Class
17 (half plate)
Hit Points
72
Speed
30 ft.

STR14 (+2)
DEX14 (+2)
CON14 (+2)
INT12 (+1)
WIS10 (+0)
CHA14 (+2)

Saving Throws
Strength +2, Dexterity +2, Constitution +2, Intelligence +1, Wisdom +0, Charisma +2
Skills
Resistances
charmed,frightened
Senses
darkvision 60 ft., passive Perception 10
Languages
Common,Goblin
Challenge
3 (700 XP) · Proficiency Bonus +2

Unshakable Command.

Each friendly creature within 30 feet of the hobgoblin commander can't be charmed or frightened while the commander isn't incapacitated.

Actions

Multiattack.

The hobgoblin commander makes three Greatsword or Longbow attacks.

Greatsword.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6+2) slashing damage.

Longbow.

Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8+2) piercing damage.

Bonus Actions

Martial Tactics.

The hobgoblin commander employs one of the following tactics:

  • Emboldening Shout. One friendly creature within 30 feet of the hobgoblin commander that it can see gains 7 (2d6) temporary HP until the start of the commander's next turn.
  • Pressing Advance. The commander moves up to half its speed and commands one friendly creature it can see within 30 feet of it to also move. The target can use its reaction to move up to half its speed in the direction of the commander's choosing. This movement for both creatures is unaffected by difficult terrain and doesn't provoke opportunity attacks.

Source: Black Flag SRD (Kobold Press) · License: Creative Commons Attribution 4.0 details