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Hippogriff 2014

CR 1 monstrosity

Large monstrosity, chaotic evil


Armor Class
11
Hit Points
44
Speed
40 ft., fly 60 ft.

STR16 (+3)
DEX12 (+1)
CON12 (+1)
INT2 (-4)
WIS16 (+3)
CHA8 (-1)

Saving Throws
Strength +3, Dexterity +1, Constitution +1, Intelligence -4, Wisdom +3, Charisma -1
Skills
Resistances
Monstrosity Resilience
Senses
passive Perception 13
Languages
-
Challenge
1 (200 XP) · Proficiency Bonus +2

Heightened Sight.

The hippogriff's Perception is 18 when perceiving by sight.

Monstrosity Resilience.

The hippogriff is resistant to exhaustion and to the frightened condition.

Actions

Multiattack.

The hippogriff makes one Beak attack and one Claws attack.

Beak.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10+3) piercing damage.

Claws.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6+3) slashing damage.

Bonus Actions

Dive (Recharge 5–6).

While flying, the hippogriff dives onto a creature below it. The hippogriff moves at least 20 feet in a straight line toward a creature it can see. The target must succeed on a DC 13 STR save or take 7 (2d6) bludgeoning damage and be knocked prone.

Other versions

Source: Black Flag SRD (Kobold Press) · License: Creative Commons Attribution 4.0 details