Guard 2014
CR 1/8 humanoid
Medium humanoid, chaotic evil
STR12 (+1)
DEX12 (+1)
CON12 (+1)
INT10 (+0)
WIS12 (+1)
CHA10 (+0)
Actions
Spear.
Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6+1) piercing damage, or 5 (1d8+1) piercing damage if used with two hands to make a melee attack.
Reactions
Protector's Parry.
When a friendly creature the guard can see within 5 feet of it is the target of an attack, the guard can interpose its weapon between the creature and the attacker. The friendly creature adds 2 to its AC against that attack. To use this reaction, the guard must be able to see the attacker and be wielding a melee weapon.
Other versions
Source: Black Flag SRD (Kobold Press) · License: Creative Commons Attribution 4.0 details