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Guard 2014

CR 1/8 humanoid

Medium humanoid, chaotic evil


Armor Class
14 (chain shirt)
Hit Points
8
Speed
30 ft.

STR12 (+1)
DEX12 (+1)
CON12 (+1)
INT10 (+0)
WIS12 (+1)
CHA10 (+0)

Saving Throws
Strength +1, Dexterity +1, Constitution +1, Intelligence +0, Wisdom +1, Charisma +0
Skills
Senses
passive Perception 11
Languages
any one language (usually Common)
Challenge
1/8 (25 XP) · Proficiency Bonus +2

Actions

Spear.

Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6+1) piercing damage, or 5 (1d8+1) piercing damage if used with two hands to make a melee attack.

Reactions

Protector's Parry.

When a friendly creature the guard can see within 5 feet of it is the target of an attack, the guard can interpose its weapon between the creature and the attacker. The friendly creature adds 2 to its AC against that attack. To use this reaction, the guard must be able to see the attacker and be wielding a melee weapon.

Other versions

Source: Black Flag SRD (Kobold Press) · License: Creative Commons Attribution 4.0 details