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Gold Dragon Wyrmling 2014

CR 3 dragon

Medium dragon, chaotic evil


Armor Class
17 (natural armor)
Hit Points
68
Speed
30 ft., fly 60 ft., swim 30 ft.

STR18 (+4)
DEX18 (+4)
CON20 (+5)
INT14 (+2)
WIS20 (+5)
CHA18 (+4)

Saving Throws
Strength +4, Dexterity +4, Constitution +5, Intelligence +2, Wisdom +5, Charisma +4
Skills
Damage Immunities
fire
Senses
darkvision 60 ft., passive Perception 15
Languages
Draconic
Challenge
3 (700 XP) · Proficiency Bonus +2

Amphibious.

The dragon can breathe air and water.

Pounce.

If the dragon moves at least 15 feet straight toward a creature and then hits it with a Claw attack on the same turn, that target must succeed on a DC 13 STR save or be knocked prone. If the target is prone, the dragon can make one Claw attack against it as a bonus action.

Actions

Multiattack.

The dragon makes one Bite attack and one Claw attack.

Bite.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10+4) piercing damage.

Claw.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6+4) slashing damage.

Fire Breath (Recharge 5–6).

The dragon exhales fire in a 15-foot cone. Each creature in that area must make a DC 13 DEX save, taking 33 (6d10) fire damage on a failed save, or half as much damage on a successful one.

Weakening Breath (Recharge 6).

The dragon exhales weakening gas in a 15-foot cone. Each creature in that area must succeed on a DC 13 STR save or have disadvantage on STR-based attack rolls, STR checks, and STR saves for 1 minute. A creature can repeat the save at the end of each of its turns, ending the effect on itself on a success.

Other versions

Source: Black Flag SRD (Kobold Press) · License: Creative Commons Attribution 4.0 details