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Goblin Captain 2014

CR 1 humanoid

Small humanoid, chaotic evil


Armor Class
17 (chain shirt, shield)
Hit Points
32
Speed
30 ft.

STR10 (+0)
DEX18 (+4)
CON10 (+0)
INT12 (+1)
WIS12 (+1)
CHA10 (+0)

Saving Throws
Strength +0, Dexterity +4, Constitution +0, Intelligence +1, Wisdom +1, Charisma +0
Skills
Senses
darkvision 60 ft., passive Perception 11
Languages
Common,Goblin
Challenge
1 (200 XP) · Proficiency Bonus +2

Actions

Multiattack.

The goblin captain makes two Scimitar or Shortbow attacks. If both attacks hit one target, the goblin captain can make one extra Scimitar or Shortbow attack.

Scimitar.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) slashing damage.

Shortbow.

Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6+2) piercing damage.

Bonus Actions

Get That One!.

The goblin captain points at a target and calls out to a friendly goblin it can see within 30 feet of it. The chosen goblin can use its reaction to move up to half its speed and make one melee attack against the target.

Nimble Escape.

The goblin takes the Disengage or Hide action.

Reactions

Protect Me!.

When a creature the goblin captain can see targets it with an attack, the captain can sidestep behind an ally within 5 feet of it, moving to an unoccupied space within 5 feet of the ally. The chosen ally becomes the target of the attack instead.

Source: Black Flag SRD (Kobold Press) · License: Creative Commons Attribution 4.0 details