Wiki › Monsters & Creatures

Goat, Giant 2014

CR 1/2 beast

Large beast, chaotic evil


Armor Class
11 (natural armor)
Hit Points
25
Speed
40 ft.

STR16 (+3)
DEX10 (+0)
CON12 (+1)
INT2 (-4)
WIS12 (+1)
CHA6 (-2)

Saving Throws
Strength +3, Dexterity +0, Constitution +1, Intelligence -4, Wisdom +1, Charisma -2
Skills
Resistances
prone
Senses
passive Perception 11
Languages
-
Challenge
1/2 (100 XP) · Proficiency Bonus +2

Charge.

If the goat moves at least 20 feet straight toward a target and then hits it with a Ram attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 STR save or be knocked prone.

Actions

Ram.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4+3) bludgeoning damage.

Reactions

Terrifying Scream.

When the goat takes damage, it can release a high-pitched scream, frightening creatures within 10 feet of it. Each creature in that area that can hear the scream must succeed on a DC 13 WIS save or be frightened until the end of its next turn. A creature frightened in this way can't be frightened by this goat's Terrifying Scream again for the next 24 hours.

Source: Black Flag SRD (Kobold Press) · License: Creative Commons Attribution 4.0 details