Flinderbeast 2014
CR 1 fey
Small fey, chaotic evil
The flinderbeast is resistant to the charmed and unconscious conditions.
The flinderbeast's Perception 18 when perceiving by hearing or smell.
Actions
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4+4) piercing damage plus 3 (1d6) acid damage.
Ranged Weapon Attack: +6 to hit, range 20/60 ft., one target. Hit: 11 (2d6+4) acid damage.
The flinderbeast exhales splinters in a 15-foot cone. Each creature in that area must make a DC 14 DEX save, taking 18 (4d8) piercing damage on a failed save, or half as much damage on a successful one.
Bonus Actions
The flinderbeast teleports to an unoccupied space it can see within 15 feet of it.
Reactions
When the flinderbeast is the target of a ranged weapon attack that uses ammunition made mostly of wood, such as an arrow, the flinderbeast can attempt to catch and eat the ammunition. The flinderbeast must make a DC 14 DEX save. On a success, it gains 3 (1d6) temporary HP and prevents the attack's damage.
Source: Black Flag SRD (Kobold Press) · License: Creative Commons Attribution 4.0 details