Feral Hunter 2014
CR 3 fey
Medium fey, chaotic evil
The feral hunter is resistant to the charmed and unconscious conditions.
The feral hunter's Perception is 19 when perceiving by sight, hearing, or smell.
A weapon that deals piercing damage deals one extra die of its damage when the feral hunter hits with it (included in the attack).
Difficult terrain composed of nonmagical plants doesn't cost the feral hunter extra movement. In addition, the feral hunter can pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard.
Actions
The feral hunter makes two Hunting Knife or Longbow attacks.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6+3) piercing damage.
Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 12 (2d8+3) piercing damage.
Bonus Actions
The feral hunter marks one creature it can see within 30 feet of it as its quarry until the start of the feral hunter's next turn. When the feral hunter hits the marked creature with a weapon attack, the weapon deals an extra 1d6 damage of the weapon's type to the target.
Reactions
When the feral hunter takes damage, it can move up to 10 feet without provoking opportunity attacks.
Source: Black Flag SRD (Kobold Press) · License: Creative Commons Attribution 4.0 details