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Feral Hunter 2014

CR 3 fey

Medium fey, chaotic evil


Armor Class
14 (leather armor)
Hit Points
83
Speed
30 ft.

STR10 (+0)
DEX16 (+3)
CON10 (+0)
INT10 (+0)
WIS14 (+2)
CHA12 (+1)

Saving Throws
Strength +0, Dexterity +3, Constitution +0, Intelligence +0, Wisdom +2, Charisma +1
Skills
Vulnerabilities
necrotic
Resistances
frightened,Fey Resilience
Senses
darkvision 60 ft., passive Perception 12
Languages
Common,Sylvan
Challenge
3 (700 XP) · Proficiency Bonus +2

Fey Resilience.

The feral hunter is resistant to the charmed and unconscious conditions.

Heightened Senses.

The feral hunter's Perception is 19 when perceiving by sight, hearing, or smell.

Precise.

A weapon that deals piercing damage deals one extra die of its damage when the feral hunter hits with it (included in the attack).

Woodland Walk.

Difficult terrain composed of nonmagical plants doesn't cost the feral hunter extra movement. In addition, the feral hunter can pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard.

Actions

Multiattack.

The feral hunter makes two Hunting Knife or Longbow attacks.

Hunting Knife.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6+3) piercing damage.

Longbow.

Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 12 (2d8+3) piercing damage.

Bonus Actions

Mark Quarry.

The feral hunter marks one creature it can see within 30 feet of it as its quarry until the start of the feral hunter's next turn. When the feral hunter hits the marked creature with a weapon attack, the weapon deals an extra 1d6 damage of the weapon's type to the target.

Reactions

Reposition.

When the feral hunter takes damage, it can move up to 10 feet without provoking opportunity attacks.

Source: Black Flag SRD (Kobold Press) · License: Creative Commons Attribution 4.0 details