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Crocodile, Giant 2014

CR 5 beast

Huge beast, chaotic evil


Armor Class
14 (natural armor)
Hit Points
120
Speed
30 ft., swim 50 ft.

STR26 (+8)
DEX8 (-1)
CON16 (+3)
INT2 (-4)
WIS10 (+0)
CHA6 (-2)

Saving Throws
Strength +8, Dexterity -1, Constitution +3, Intelligence -4, Wisdom +0, Charisma -2
Skills
Resistances
charmed
Senses
passive Perception 10
Languages
-
Challenge
5 (1,800 XP) · Proficiency Bonus +3

Hold Breath.

The crocodile can hold its breath for 30 minutes.

Actions

Multiattack.

The crocodile makes one Bite attack and one Tail attack.

Bite.

Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 21 (3d10+5) piercing damage, and the target is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the crocodile can't Bite another target.

Tail.

Melee Weapon Attack: +8 to hit, reach 10 ft., one target not grappled by the crocodile. Hit: 14 (2d8+5) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 STR save or be knocked prone.

Bonus Actions

Death Roll.

One creature grappled by the crocodile must make a DC 16 STR save, taking 7 (2d6) slashing damage on a failed save, or half as much damage on a successful one.

Source: Black Flag SRD (Kobold Press) · License: Creative Commons Attribution 4.0 details