Crocodile, Giant 2014
CR 5 beast
Huge beast, chaotic evil
The crocodile can hold its breath for 30 minutes.
Actions
The crocodile makes one Bite attack and one Tail attack.
Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 21 (3d10+5) piercing damage, and the target is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the crocodile can't Bite another target.
Melee Weapon Attack: +8 to hit, reach 10 ft., one target not grappled by the crocodile. Hit: 14 (2d8+5) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 STR save or be knocked prone.
Bonus Actions
One creature grappled by the crocodile must make a DC 16 STR save, taking 7 (2d6) slashing damage on a failed save, or half as much damage on a successful one.
Source: Black Flag SRD (Kobold Press) · License: Creative Commons Attribution 4.0 details