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Crab 2014

CR 0 beast

Tiny beast, chaotic evil


Armor Class
11 (natural armor)
Hit Points
9
Speed
20 ft., swim 20 ft.

STR2 (-4)
DEX10 (+0)
CON10 (+0)
INT1 (-5)
WIS8 (-1)
CHA2 (-4)

Saving Throws
Strength -4, Dexterity +0, Constitution +0, Intelligence -5, Wisdom -1, Charisma -4
Skills
Vulnerabilities
bludgeoning
Resistances
slashing
Senses
passive Perception 9
Languages
-
Challenge
0 (0 XP) · Proficiency Bonus +2

Amphibious.

The crab can breathe air and water.

Actions

Claw.

Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 2 (1d4) bludgeoning damage, and the crab attaches to the target. While attached, the crab can't attack, and at the start of each of the crab's turns, the target takes 2 (1d4) bludgeoning damage. The attached crab moves with the target whenever the target moves, requiring none of the crab's movement. It can detach itself by spending 5 feet of its movement on its turn. A creature, including the target, can use its action to detach the crab.

Other versions

Source: Black Flag SRD (Kobold Press) · License: Creative Commons Attribution 4.0 details