Crab 2014
CR 0 beast
Tiny beast, chaotic evil
STR2 (-4)
DEX10 (+0)
CON10 (+0)
INT1 (-5)
WIS8 (-1)
CHA2 (-4)
Amphibious.
The crab can breathe air and water.
Actions
Claw.
Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 2 (1d4) bludgeoning damage, and the crab attaches to the target. While attached, the crab can't attack, and at the start of each of the crab's turns, the target takes 2 (1d4) bludgeoning damage. The attached crab moves with the target whenever the target moves, requiring none of the crab's movement. It can detach itself by spending 5 feet of its movement on its turn. A creature, including the target, can use its action to detach the crab.
Other versions
Source: Black Flag SRD (Kobold Press) · License: Creative Commons Attribution 4.0 details