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Crab, Giant 2014

CR 1/4 beast

Medium beast, chaotic evil


Armor Class
15 (natural armor)
Hit Points
13
Speed
30 ft., swim 30 ft.

STR14 (+2)
DEX14 (+2)
CON10 (+0)
INT1 (-5)
WIS8 (-1)
CHA2 (-4)

Saving Throws
Strength +2, Dexterity +2, Constitution +0, Intelligence -5, Wisdom -1, Charisma -4
Skills
Vulnerabilities
bludgeoning
Resistances
slashing
Senses
passive Perception 9
Languages
-
Challenge
1/4 (50 XP) · Proficiency Bonus +2

Amphibious.

The crab can breathe air and water.

Actions

Pincer.

Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6+2) bludgeoning damage, and the target is grappled (escape DC 12). The crab has two pincers, each of which can grapple only one target.

Bonus Actions

Pincer Pinch.

One breathing creature grappled by the crab must succeed on a DC 12 STR save or be unable to speak or cast spells with verbal components and begin suffocating, as the crab squeezes the air from the target's lungs. This effect lasts until the grapple ends.

Source: Black Flag SRD (Kobold Press) · License: Creative Commons Attribution 4.0 details