Camel 2014
CR 1/8 beast
Large beast, chaotic evil
STR14 (+2)
DEX10 (+0)
CON14 (+2)
INT2 (-4)
WIS8 (-1)
CHA4 (-3)
Camel Resilience.
The camel is resistant to exhaustion, and it requires only half the amount of water that a typical Beast of its size needs.
Actions
Bite.
Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4+2) bludgeoning damage.
Bile Spit.
Ranged Weapon Attack: +2 to hit, range 20/60 ft., one creature. Hit: 2 (1d4) acid damage, and the target must succeed on a DC 12 CON save or be smelly for 1 hour or until a creature spends 1 minute cleaning off the spit. A smelly creature has disadvantage on CHA checks.
Other versions
Source: Black Flag SRD (Kobold Press) · License: Creative Commons Attribution 4.0 details