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Camel 2014

CR 1/8 beast

Large beast, chaotic evil


Armor Class
10
Hit Points
10
Speed
50 ft.

STR14 (+2)
DEX10 (+0)
CON14 (+2)
INT2 (-4)
WIS8 (-1)
CHA4 (-3)

Saving Throws
Strength +2, Dexterity +0, Constitution +2, Intelligence -4, Wisdom -1, Charisma -3
Skills
Resistances
Camel Resilience
Senses
passive Perception 9
Languages
-
Challenge
1/8 (25 XP) · Proficiency Bonus +2

Camel Resilience.

The camel is resistant to exhaustion, and it requires only half the amount of water that a typical Beast of its size needs.

Actions

Bite.

Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4+2) bludgeoning damage.

Bile Spit.

Ranged Weapon Attack: +2 to hit, range 20/60 ft., one creature. Hit: 2 (1d4) acid damage, and the target must succeed on a DC 12 CON save or be smelly for 1 hour or until a creature spends 1 minute cleaning off the spit. A smelly creature has disadvantage on CHA checks.

Other versions

Source: Black Flag SRD (Kobold Press) · License: Creative Commons Attribution 4.0 details