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Boar, Giant 2014

CR 2 beast

Large beast, chaotic evil


Armor Class
12 (natural armor)
Hit Points
63
Speed
40 ft.

STR16 (+3)
DEX10 (+0)
CON16 (+3)
INT2 (-4)
WIS6 (-2)
CHA4 (-3)

Saving Throws
Strength +3, Dexterity +0, Constitution +3, Intelligence -4, Wisdom -2, Charisma -3
Skills
Senses
passive Perception 8
Languages
-
Challenge
2 (450 XP) · Proficiency Bonus +2

Charge.

If the boar moves at least 20 feet straight toward a target and then hits it with a Tusk attack on the same turn, the target takes an extra 7 (2d6) slashing damage. If the target is a creature, it must succeed on a DC 13 STR save or be knocked prone.

Relentless (Recharges after a Short or Long Rest).

If the boar takes 10 damage or less that would reduce it to 0 HP, it is reduced to 1 HP instead.

Actions

Multiattack.

The giant boar makes two Tusk attacks. If both attacks hit one creature, the target must succeed on a DC 13 STR save or be knocked prone.

Tusk.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6+3) slashing damage.

Bonus Actions

Challenging Snort.

The boar snorts and stomps its feet at a creature it can see within 30 feet of it. The target must succeed on a DC 13 WIS save or be frightened until the end of its next turn and have disadvantage on the next save it makes against being knocked prone by the boar.

Source: Black Flag SRD (Kobold Press) · License: Creative Commons Attribution 4.0 details