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Bloatblossom 2014

CR 2 plant

Medium plant, chaotic evil


Armor Class
15 (natural armor)
Hit Points
60
Speed
20 ft.

STR16 (+3)
DEX10 (+0)
CON16 (+3)
INT2 (-4)
WIS8 (-1)
CHA4 (-3)

Saving Throws
Strength +3, Dexterity +0, Constitution +3, Intelligence -4, Wisdom -1, Charisma -3
Skills
Resistances
Plant Resilience
Senses
passive Perception 9
Languages
-
Challenge
2 (450 XP) · Proficiency Bonus +2

Heightened Hearing.

The bloatblossom's Perception is 16 while perceiving by hearing.

Plant Resilience.

The bloatblossom is resistant to exhaustion and to the paralyzed, petrified, and unconscious conditions.

Actions

Multiattack.

The bloatblossom makes one Bite attack and one Slam attack, or it makes two Toxic Nodule attacks. If the Bite and Slam attacks both hit one Humanoid, the target must succeed on a DC 13 CON save or be infected with apocalyptic fungus (see sidebar).

Bite.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6+3) piercing damage plus 4 (1d8) poison damage.

Slam.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6+3) bludgeoning damage plus 4 (1d8) poison damage. If the target is Medium or smaller, it is grappled (escape DC 13).

Toxic Nodule.

Ranged Weapon Attack: +5 to hit, range 30/60 ft., one target. Hit: 12 (2d8+3) poison damage, and the target must succeed on a DC 13 CON save or be poisoned until the end of its next turn.

Bonus Actions

Instinct to Pursue.

The bloatblossom takes the Dash action toward an uninfected Humanoid it can see or sense.

Source: Black Flag SRD (Kobold Press) · License: Creative Commons Attribution 4.0 details