Bat, Giant 2014
CR 1/4 beast
Large beast, chaotic evil
STR14 (+2)
DEX14 (+2)
CON10 (+0)
INT2 (-4)
WIS12 (+1)
CHA6 (-2)
Echolocation.
The bat can't use its keensense while deafened.
Heightened Hearing.
The bat's Perception is 16 when perceiving by hearing.
Actions
Bite.
Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6+2) piercing damage.
Bonus Actions
Dizzying Screech.
The bat releases a dizzying screech at one creature within 10 feet of it. If the target can hear the screech, it must succeed on a DC 12 CON save or be disoriented until the end of its next turn. When a disoriented creature moves, it moves in a random direction.
Source: Black Flag SRD (Kobold Press) · License: Creative Commons Attribution 4.0 details