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Bandit 2014

CR 1/8 humanoid

Medium humanoid, chaotic evil


Armor Class
12 (leather armor)
Hit Points
9
Speed
30 ft.

STR10 (+0)
DEX12 (+1)
CON12 (+1)
INT10 (+0)
WIS10 (+0)
CHA10 (+0)

Saving Throws
Strength +0, Dexterity +1, Constitution +1, Intelligence +0, Wisdom +0, Charisma +0
Skills
Senses
passive Perception 10
Languages
any one language (usually Common)
Challenge
1/8 (25 XP) · Proficiency Bonus +2

Opportunist.

The bandit has advantage on opportunity attacks.

Actions

Scimitar.

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6+1) slashing damage.

Light Crossbow.

Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 5 (1d8+1) piercing damage.

Bonus Actions

Steal Item.

The bandit steals an object from one creature it can see within 5 feet of it. The target must succeed on a DC 11 DEX save or lose one object it is wearing or carrying of the bandit's choice. The object must weigh no more than 10 pounds, can't be a weapon, and can't be wrapped around or firmly attached to the target, such as a shirt or armor.

Other versions

Source: Black Flag SRD (Kobold Press) · License: Creative Commons Attribution 4.0 details