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Zombie Knight A5E

CR 3 undead

Medium undead, chaotic evil


Armor Class
16
Hit Points
52 (8d8+16)
Speed
20 ft.

STR16 (+3)
DEX6 (-2)
CON14 (+2)
INT3 (-4)
WIS8 (-1)
CHA4 (-3)

Saving Throws
Skills
Damage Immunities
poison
Condition Immunities
fatigue, poisoned
Senses
darkvision 60 ft., passive Perception 9
Languages
understands one language but can't speak
Challenge
3 (700 XP) · Proficiency Bonus +2

Undead Fortitude (1/Day).

If the zombie is reduced to 0 hit points by damage that isnt radiant or from a critical hit, its instead reduced to 1 hit point, falls prone, and is stunned until the end of its next turn, appearing to be dead.

Undead Nature.

A zombie doesnt require air, sustenance, or sleep.

Actions

Multiattack.

The zombie makes two melee attacks.

Greatsword.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.

Grab.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage and the creature is grappled if its Medium or smaller (escape DC 13) and until the grapple ends the zombie can't grab another target.

Bite.

Melee Weapon Attack: +5 to hit, reach 5 ft., one creature grappled by a zombie. Hit: 8 (1d10 + 3) piercing damage and the zombie regains hit points equal to the damage dealt.

Source: Monstrous Menagerie (EN Publishing) · License: OPEN GAME LICENSE Version 1.0a details