Zombie Horde A5E
CR 4 undead
Large undead, chaotic evil
The horde takes double damage from any effect that targets an area.
The horde is composed of 5 or more zombies. If it is subjected to a spell, attack, or other effect that affects only one target, it takes any damage but ignores other effects. It can share its space with Medium or smaller creatures or objects. The horde can move through any opening large enough for one Medium creature without squeezing.
When the horde is reduced to 0 hit points, it turns into 2 (1d4) zombies with 7 hit points each.
A zombie doesnt require air, sustenance, or sleep.
Actions
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 22 (5d6 + 5) bludgeoning damage. If the target is a Medium or smaller creature it is grappled (escape DC 11).
Melee Weapon Attack: +3 to hit, reach 5 ft., one grappled target. Hit: 32 (5d10 + 5) piercing damage and the horde regains the same number of hit points.
Source: Monstrous Menagerie (EN Publishing) · License: OPEN GAME LICENSE Version 1.0a details