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Young White Dragon A5E

CR 9 dragon

Large dragon, chaotic evil


Armor Class
17
Hit Points
152 (16d10+64)
Speed
40 ft., fly 80 ft., burrow 20 ft., swim 40 ft.

STR18 (+4)
DEX10 (+0)
CON18 (+4)
INT8 (-1)
WIS12 (+1)
CHA12 (+1)

Saving Throws
Dexterity +4, Constitution +8, Wisdom +5, Charisma +5
Skills
History +3, Perception +5, Stealth +4
Damage Immunities
cold
Senses
blindsight 30 ft., darkvision 120 ft., passive Perception 18
Languages
Common, Draconic
Challenge
9 (5,000 XP) · Proficiency Bonus +4

Cold Mastery.

The dragon is not hindered by cold, icy surfaces, snow, wind, or storms. Additionally, the dragon can choose to burrow through snow and ice without leaving a trace.

Innate Spellcasting.

The dragons spellcasting ability is Charisma (save DC 13). It can innately cast the following spells, requiring no material components.

  • **3/Day Each:**Animal Friendship, Sleet Storm

Actions

Multiattack.

The dragon attacks once with its bite and twice with its claws.

Bite.

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 20 (3d10 + 4) piercing damage plus 4 (1d8) cold damage.

Claw.

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.

Cold Breath (Recharge 5–6).

The dragon exhales a 30-foot cone of frost. Each creature in that area makes a DC 15 Constitution saving throw taking 35 (10d6) cold damage on a failed save or half damage on a success.

Other versions

Source: Monstrous Menagerie (EN Publishing) · License: OPEN GAME LICENSE Version 1.0a details