Wiki › Monsters & Creatures

Young Silver Dragon A5E

CR 10 dragon

Large dragon, chaotic evil


Armor Class
18
Hit Points
157 (15d10+75)
Speed
40 ft., fly 80 ft.

STR22 (+6)
DEX14 (+2)
CON20 (+5)
INT14 (+2)
WIS10 (+0)
CHA18 (+4)

Saving Throws
Dexterity +6, Constitution +9, Wisdom +4, Charisma +8
Skills
Arcana +6, History +6, Perception +4, Stealth +6
Damage Immunities
cold
Senses
blindsight 30 ft., darkvision 120 ft., passive Perception 17
Languages
Common, Draconic
Challenge
10 (5,900 XP) · Proficiency Bonus +4

Cloud Strider.

The dragon suffers no harmful effects from high altitudes.

Innate Spellcasting.

The dragons spellcasting ability is Charisma (save DC 17). It can innately cast the following spells, requiring no material components.

  • 3/Day Each: Charm Person, Faerie Fire

Actions

Multiattack.

The dragon attacks with its bite and twice with its claws.

Bite.

Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) piercing damage plus 4 (1d8) cold damage.

Claws.

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) slashing damage.

Breath Weapons (Recharge 5–6).

The dragon uses one of the following breath weapons:

Frost Breath.

The dragon exhales freezing wind in a 30-foot cone. Each creature in the area makes a DC 17 Constitution saving throw taking 40 (9d8) cold damage on a failed save or half damage on a success.

Paralyzing Breath.

The dragon exhales paralytic gas in a 30-foot cone. Each creature in the area must succeed on a DC 17 Constitution saving throw or be paralyzed until the end of its next turn.

Other versions

Source: Monstrous Menagerie (EN Publishing) · License: OPEN GAME LICENSE Version 1.0a details