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Young Red Dragon Zombie A5E

CR 11 undead

Large undead, chaotic evil


Armor Class
16
Hit Points
178 (17d10+85)
Speed
30 ft., fly 70 ft., climb 30 ft.

STR22 (+6)
DEX6 (-2)
CON20 (+5)
INT3 (-4)
WIS8 (-1)
CHA4 (-3)

Saving Throws
Skills
Damage Immunities
fire, poison
Senses
blindsight 30 ft., darkvision 120 ft., passive Perception 9
Languages
understands Common and Draconic but can't speak
Challenge
11 (7,200 XP) · Proficiency Bonus +4

Undead Fortitude (1/Day).

If the zombie is reduced to 0 hit points by damage that isnt radiant or from a critical hit, its instead reduced to 1 hit point, falls prone, and is stunned until the end of its next turn, appearing to be dead.

Undead Nature.

A zombie doesnt require air, sustenance, or sleep.

Actions

Multiattack.

The dragon attacks once with its bite and twice with its claws.

Bite.

Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) piercing damage plus 4 (1d8) fire damage.

Claws.

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) slashing damage.

Fire Breath (Recharge 5–6).

The dragon exhales a blast of fire that fills a 30-foot cone. Each creature in that area makes a DC 17 Dexterity saving throw taking 52 (15d6) fire damage on a failed save or half damage on a success. A creature that fails the saving throw also suffers 5 (1d10) ongoing fire damage. While affected by this ongoing damage it is frightened of the dragon. A creature can use an action to end the ongoing damage.

Source: Monstrous Menagerie (EN Publishing) · License: OPEN GAME LICENSE Version 1.0a details