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Young Green Dragon A5E

CR 10 dragon

Huge dragon, chaotic evil


Armor Class
17
Hit Points
161 (19d10+57)
Speed
40 ft., fly 80 ft., swim 40 ft.

STR18 (+4)
DEX12 (+1)
CON16 (+3)
INT16 (+3)
WIS12 (+1)
CHA14 (+2)

Saving Throws
Dexterity +5, Constitution +7, Wisdom +5, Charisma +6
Skills
Deception +6, Insight +5, Perception +5, Persuasion +6, Stealth +5
Damage Immunities
poison
Condition Immunities
poisoned
Senses
blindsight 30 ft., darkvision 120 ft., passive Perception 18
Languages
Common, Draconic, one more
Challenge
10 (5,900 XP) · Proficiency Bonus +4

Amphibious.

The dragon can breathe air and water.

Innate Spellcasting.

The dragons spellcasting ability is Charisma (save DC 14). It can innately cast the following spells, requiring no material components.

  • 3/Day Each: Animal Messenger, Tongues
Woodland Stalker.

When in a forested area, the dragon has advantage on Stealth checks.

Actions

Multiattack.

The dragon attacks once with its bite and twice with its claws.

Bite.

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 20 (3d10 + 4) piercing damage plus 4 (1d8) poison damage.

Claw.

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.

Poison Breath (Recharge 5–6).

The dragon exhales poisonous gas in a 30-foot cone. Each creature in that area makes a DC 15 Constitution saving throw taking 42 (12d6) poison damage on a failed save or half damage on a success.

Other versions

Source: Monstrous Menagerie (EN Publishing) · License: OPEN GAME LICENSE Version 1.0a details