Young Earth Dragon A5E
CR 10 dragon
Large dragon, chaotic evil
The dragon can burrow through nonmagical, unworked earth and stone without disturbing it.
The essence dragon is spiritually linked to a specific area or landmark. The dragon gains no benefit from a long rest when more than 1 mile away from its linked area. If the dragon dies, the area it is linked to loses its vital essence until it forms a new essence dragon, which can take centuries. When a creature first enters an area that has lost its vital essence in this way, they gain a level of fatigue and a level of strife. This fatigue and strife can be removed only by completing a long rest outside the area.
While the dragon remains motionless within its linked area, it is indistinguishable from a natural rocky outcropping.
The dragons spellcasting ability is Charisma (save DC 12). It can innately cast the following spells, requiring no material components.
- 3/Day Each: Locate Animals or Plants, Spike Growth
Actions
The dragon attacks once with its bite and twice with its slam.
Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 22 (4d10 + 4) piercing damage.
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
The dragon exhales scouring sand and stones in a 30-foot cone. Each creature in that area makes a DC 16 Dexterity saving throw taking 38 (11d6) slashing damage on a failed save or half damage on a success.
Source: Monstrous Menagerie (EN Publishing) · License: OPEN GAME LICENSE Version 1.0a details