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Young Earth Dragon A5E

CR 10 dragon

Large dragon, chaotic evil


Armor Class
18
Hit Points
161 (17d10+68)
Speed
40 ft., fly 40 ft., burrow 60 ft.

STR18 (+4)
DEX12 (+1)
CON18 (+4)
INT12 (+1)
WIS16 (+3)
CHA10 (+0)

Saving Throws
Strength +8, Constitution +8, Intelligence +5, Wisdom +7, Charisma +4
Skills
Athletics +8, Insight +7, Nature +5, Perception +7
Resistances
damage from nonmagical weapons
Condition Immunities
petrified
Senses
darkvision 120 ft., tremorsense 60 ft., passive Perception 20
Languages
Common, Draconic, Terran
Challenge
10 (5,900 XP) · Proficiency Bonus +4

Earth Glide.

The dragon can burrow through nonmagical, unworked earth and stone without disturbing it.

Essence Link.

The essence dragon is spiritually linked to a specific area or landmark. The dragon gains no benefit from a long rest when more than 1 mile away from its linked area. If the dragon dies, the area it is linked to loses its vital essence until it forms a new essence dragon, which can take centuries. When a creature first enters an area that has lost its vital essence in this way, they gain a level of fatigue and a level of strife. This fatigue and strife can be removed only by completing a long rest outside the area.

False Appearance.

While the dragon remains motionless within its linked area, it is indistinguishable from a natural rocky outcropping.

Innate Spellcasting.

The dragons spellcasting ability is Charisma (save DC 12). It can innately cast the following spells, requiring no material components.

  • 3/Day Each: Locate Animals or Plants, Spike Growth

Actions

Multiattack.

The dragon attacks once with its bite and twice with its slam.

Bite.

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 22 (4d10 + 4) piercing damage.

Slam.

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.

Scouring Breath (Recharge 5–6).

The dragon exhales scouring sand and stones in a 30-foot cone. Each creature in that area makes a DC 16 Dexterity saving throw taking 38 (11d6) slashing damage on a failed save or half damage on a success.

Source: Monstrous Menagerie (EN Publishing) · License: OPEN GAME LICENSE Version 1.0a details