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Young Copper Dragon A5E

CR 9 dragon

Large dragon, chaotic evil


Armor Class
17
Hit Points
144 (17d10+51)
Speed
40 ft., fly 80 ft., climb 40 ft.

STR18 (+4)
DEX12 (+1)
CON16 (+3)
INT16 (+3)
WIS12 (+1)
CHA14 (+2)

Saving Throws
Dexterity +5, Constitution +7, Wisdom +5, Charisma +6
Skills
Deception +6, Perception +5, Stealth +5
Damage Immunities
acid
Senses
blindsight 30 ft., darkvision 120 ft., passive Perception 15
Languages
Common, Draconic
Challenge
9 (5,000 XP) · Proficiency Bonus +4

Flow Within the Mountain.

The dragon has advantage on Stealth checks made to hide in mountainous regions.

Innate Spellcasting.

The dragons spellcasting ability is Charisma (save DC 15). It can innately cast the following spells, requiring no material components.

  • **3/Day Each:**Hideous Laughter, Suggestion

Actions

Multiattack.

The dragon attacks with its bite and twice with its claws.

Bite.

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 15 (3d10 + 4) piercing damage plus 4 (1d8) acid damage.

Claws.

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.

Breath Weapons (Recharge 5–6).

The dragon uses one of the following breath weapons:

Acid Breath.

The dragon exhales acid in a 40-foot-long 5-foot wide-line. Each creature in the area makes a DC 15 Dexterity saving throw taking 45 (10d8) acid damage on a failed save or half damage on a success.

Slowing Breath.

The dragon exhales toxic gas in a 30-foot cone. Each creature in the area makes a DC 15 Constitution saving throw becoming slowed for 1 minute on a failure. A creature repeats the saving throw at the end of each of its turns ending the effect on itself on a success.

Other versions

Source: Monstrous Menagerie (EN Publishing) · License: OPEN GAME LICENSE Version 1.0a details