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Young Black Dragon A5E

CR 9 dragon

Large dragon, chaotic evil


Armor Class
18
Hit Points
144 (17d10+51)
Speed
40 ft., fly 80 ft., swim 40 ft.

STR18 (+4)
DEX14 (+2)
CON16 (+3)
INT12 (+1)
WIS12 (+1)
CHA14 (+2)

Saving Throws
Dexterity +6, Constitution +7, Wisdom +5, Charisma +6
Skills
History +5, Perception +5, Stealth +6
Damage Immunities
acid
Senses
blindsight 30 ft., darkvision 120 ft., passive Perception 18
Languages
Common, Draconic
Challenge
9 (5,000 XP) · Proficiency Bonus +4

Ambusher.

When submerged in water, the dragon has advantage on Stealth checks. If the dragon hits a creature that can't see it with its bite, it can deal piercing damage and grapple the target simultaneously.

Amphibious.

The dragon can breathe air and water.

Innate Spellcasting.

The dragons spellcasting ability is Charisma (save DC 14). It can innately cast the following spells, requiring no material components.

  • **3/Day Each:**Fog Cloud, Pass Without Trace
Ruthless (1/Round).

After scoring a critical hit on its turn, the dragon can immediately make one claw attack.

Actions

Multiattack.

The dragon attacks once with its bite and twice with its claws.

Bite.

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 20 (3d10 + 4) piercing damage plus 4 (1d8) acid damage. Instead of dealing piercing damage the dragon can grapple the target (escape DC 16) and a Medium or smaller creature grappled in this way is restrained. While grappling a creature the dragon can't bite another creature.

Claw.

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.

Acid Breath (Recharge 5–6).

The dragon exhales sizzling acid in a 40-foot-long 5-foot-wide line. Each creature in that area makes a DC 15 Dexterity saving throw taking 45 (10d8) acid damage on a failed save or half damage on a success. A creature that fails the save is blinded until the end of its next turn.

Other versions

Source: Monstrous Menagerie (EN Publishing) · License: OPEN GAME LICENSE Version 1.0a details