Yeti A5E
CR 4 monstrosity
Large monstrosity, chaotic evil
The yeti has advantage on Stealth checks made to hide in snowy terrain.
When the yeti takes fire damage, it is rattled until the end of its next turn.
The yetis vision is not obscured by weather conditions.
Actions
One creature within 30 feet that is not immune to cold damage makes a DC 13 Constitution saving throw. On a failure the creature takes 10 (3d6) cold damage and is paralyzed for 1 minute. It repeats the saving throw at the end of each of its turns ending the effect on a success. If a creatures saving throw is successful or the effect ends for it it is immune to any Chilling Gaze for 24 hours.
The yeti uses Chilling Gaze and makes two claw attacks.
Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (2d4 + 4) slashing damage.
Source: Monstrous Menagerie (EN Publishing) · License: OPEN GAME LICENSE Version 1.0a details