Wood Elf Sharpshooter A5E
CR 5 humanoid
Medium humanoid, chaotic evil
The strider has advantage on Perception checks that rely on hearing or sight.
The strider can't be tracked by nonmagical means.
The striders weapon attacks deal an extra 7 (2d6) damage (included below).
Actions
The strider attacks twice.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage plus 7 (2d6) damage.
Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 10 (1d8+4) piercing damage plus 7 (2d6) damage. This attack ignores half or three-quarters cover and long range doesnt impose disadvantage on the attack roll.
Bonus Actions
The strider gains advantage on their next attack made before the end of their turn.
The strider moves up to half their Speed without provoking opportunity attacks.
Source: Monstrous Menagerie (EN Publishing) · License: OPEN GAME LICENSE Version 1.0a details