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Wallflower A5E

CR 2 plant

Medium plant, chaotic evil


Armor Class
14
Hit Points
33 (6d8+12)
Speed
20 ft., climb 20 ft.

STR14 (+2)
DEX14 (+2)
CON14 (+2)
INT2 (-4)
WIS14 (+2)
CHA5 (-3)

Saving Throws
Skills
Stealth +4
Resistances
damage from nonmagical weapons
Senses
darkvision 60 ft., passive Perception 12
Languages
—
Challenge
2 (450 XP) · Proficiency Bonus +2

Luring Scent.

When a beast, humanoid or fey creature begins its turn within 30 feet, the creature makes a DC 12 Constitution saving throw. On a failure, it moves as close as it can to the wallflower and ends its turn. Creatures immune to being charmed are immune to this effect. A creature that succeeds on the saving throw is immune to the Luring Scent of all wallflowers for 24 hours.

Actions

Tentacles.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage and the target is grappled (escape DC 12). Until this grapple ends the grick can't attack a different target with its tentacles.

Bonus Actions

Beak.

Melee Weapon Attack: +4 to hit, reach 5 ft., one creature grappled by the grick. Hit: 9 (2d6 + 2) piercing damage.

Source: Monstrous Menagerie (EN Publishing) · License: OPEN GAME LICENSE Version 1.0a details