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Vrock A5E

CR 6 fiend

Large fiend, chaotic evil


Armor Class
15
Hit Points
104 (11d10+44)
Speed
40 ft., fly 60 ft.

STR18 (+4)
DEX16 (+3)
CON18 (+4)
INT8 (-1)
WIS14 (+2)
CHA10 (+0)

Saving Throws
Dexterity +6, Intelligence +2, Wisdom +5, Charisma +3
Skills
Resistances
cold, fire, lightning; damage from nonmagical weapons
Damage Immunities
poison
Condition Immunities
poisoned
Senses
darkvision 120 ft., passive Perception 12
Languages
Abyssal, telepathy 120 ft.
Challenge
6 (2,300 XP) · Proficiency Bonus +3

Chaotic Evil.

The vrock radiates a Chaotic and Evil aura.

Magic Resistance.

The vrock has advantage on saving throws against spells and magical effects.

Actions

Multiattack.

The vrock attacks with its beak and its talons.

Beak.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the vrock has advantage on the attack roll it deals an additional 7 (2d6) damage.

Talons.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) slashing damage.

Spores (1/Day).

A 15-foot-radius cloud of spores emanates from the vrock spreading around corners. Each creature in the area makes a DC 14 Constitution saving throw becoming poisoned for 1 minute on a failure. While poisoned in this way the target takes ongoing 5 (1d10) poison damage. The target repeats the saving throw at the end of each of its turns ending the effect on itself on a success.

Bonus Actions

Stunning Screech (1/Day).

The vrock screeches. Each non-demon creature within 20 feet that can hear it makes a DC 14 Constitution saving throw. On a failure, it is stunned until the end of the vrocks next turn.

Other versions

Source: Monstrous Menagerie (EN Publishing) · License: OPEN GAME LICENSE Version 1.0a details