Trickster Priest A5E
CR 2 humanoid
Medium humanoid, chaotic evil
The priest is a 5th level spellcaster. Their spellcasting ability is Wisdom (spell save DC 13 +5to hit with spell attacks). They have the following cleric spells prepared:
- Cantrips (at will): Sacred Flame, Thaumaturgy, Minor Illusion
- 1st-Level (4 slots): Ceremony, Detect Evil and Good, Healing Word, Disguise Self
- 2nd-Level (3 slots): Lesser Restoration, Invisibility
- 3rd-Level (2 slots): Spirit Guardians, Major Image
Actions
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage. On a hit the priest can expend a spell slot to deal 7 (2d6) radiant damage plus an extra 3 (1d6) radiant damage for each level of the spell slot expended above 1st.
(Cantrip; V, S) One creature the priest can see within 60 feet makes a DC 13 Dexterity saving throw taking 9 (2d8) radiant damage on a failure. This spell ignores cover.
(2nd-Level; V, S, M, Concentration) The priest or a creature they touch is invisible for 1 hour. The spell ends if the invisible creature attacks or casts a spell.
(3rd-Level; V, S, M, Concentration) Spectral forms surround the priest in a 10-foot radius for 10 minutes. The priest can choose creatures they can see to be unaffected by the spell. Other creatures treat the area as difficult terrain and when a creature enters the area for the first time on a turn or starts its turn there it makes a DC 13 Wisdom saving throw taking 10 (3d6) radiant or necrotic damage (priests choice) on a failure or half damage on a success.
Bonus Actions
(1st-Level; V) The priest or a living creature within 60 feet regains 5 (1d4 + 3) hit points. The priest can't cast this spell and a 1st-level or higher spell on the same turn.
Source: Monstrous Menagerie (EN Publishing) · License: OPEN GAME LICENSE Version 1.0a details