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Strider A5E

CR 5 humanoid

Medium humanoid, chaotic evil


Armor Class
16
Hit Points
90 (12d8+36)
Speed
30 ft.

STR12 (+1)
DEX18 (+4)
CON16 (+3)
INT12 (+1)
WIS18 (+4)
CHA12 (+1)

Saving Throws
Dexterity +7, Wisdom +7
Skills
Nature +4, Perception +7, Stealth +7, Survival +7
Senses
passive Perception 20
Languages
any two
Challenge
5 (1,800 XP) · Proficiency Bonus +3

Keen Hearing and Sight.

The strider has advantage on Perception checks that rely on hearing or sight.

Trackless Travel.

The strider can't be tracked by nonmagical means.

Trained Accuracy.

The striders weapon attacks deal an extra 7 (2d6) damage (included below).

Actions

Multiattack.

The strider attacks twice.

Shortsword.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 4) piercing damage.

Shortbow.

Ranged Weapon Attack: +7 to hit, range 80/320 ft., one target. Hit: 14 (3d6 + 4) piercing damage.

Bonus Actions

Aimed Strike.

The strider gains advantage on their next attack made before the end of their turn.

Skirmish Step.

The strider moves up to half their Speed without provoking opportunity attacks.

Source: Monstrous Menagerie (EN Publishing) · License: OPEN GAME LICENSE Version 1.0a details