Storm Giant Monarch A5E
CR 14 giant
Huge giant, chaotic evil
The giant can breathe air and water.
The giants spellcasting ability is Charisma (spell save DC 17). It can innately cast the following spells, requiring no material components:
- At Will: Detect Magic, feather fall, levitate, Light
- 3/Day Each: Control Water, Control Weather, Water Breathing
- 1/Day: Commune
Actions
The giant attacks twice with its greatsword.
The giant makes a greatsword attack against each creature within 10 feet. Each creature hit with this attack makes a DC 22 Strength saving throw falling prone on a failure.
Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 30 (6d6 + 9) slashing damage.
Ranged Weapon Attack: +12 to hit, range 60/240 ft., one target. Hit: 44 (10d6 + 9) bludgeoning damage. If the target is a Large or smaller creature it makes a DC 22 Strength saving throw falling prone on a failure.
The giant throws a lightning bolt at a point it can see within 500 feet. Each creature within 10 feet of that point makes a DC 18 Dexterity saving throw taking 56 (16d6) lightning damage on a success or half the damage on a failure.
Bonus Actions
Melee Weapon Attack: +14 to hit, reach 5 ft., one Medium or smaller prone target. Hit: 19 (3d6 + 9) bludgeoning damage.
Source: Monstrous Menagerie (EN Publishing) · License: OPEN GAME LICENSE Version 1.0a details