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Stone Guardian A5E

CR 10 construct

Large construct, chaotic evil


Armor Class
17
Hit Points
178 (17d10+85)
Speed
30 ft.

STR22 (+6)
DEX10 (+0)
CON20 (+5)
INT3 (-4)
WIS12 (+1)
CHA1 (-5)

Saving Throws
Skills
Damage Immunities
poison, psychic; damage from nonmagical, non-adamantine weapons
Condition Immunities
charmed, fatigue, frightened, paralyzed, petrified, poisoned
Senses
darkvision 120 ft., passive Perception 11
Languages
understands the languages of its creator but can't speak
Challenge
10 (5,900 XP) · Proficiency Bonus +4

Constructed Nature.

Guardians dont require air, sustenance, or sleep.

Immutable Form.

The guardian is immune to any effect that would alter its form.

Magic Resistance.

The guardian has advantage on saving throws against spells and magical effects.

Actions

Multiattack.

The guardian attacks twice with its slam.

Slam.

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.

Rock.

Ranged Weapon Attack: +10 to hit, range 60/240 ft., one target. Hit: 30 (7d6 + 6) bludgeoning damage. The target makes a DC 18 Strength saving throw falling prone on a failure.

Bonus Actions

Slow (Recharge 5–6).

The guardian targets one or more creatures within 30 feet. Each target makes a DC 17 Wisdom saving throw. On a failure, the target is slowed for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Source: Monstrous Menagerie (EN Publishing) · License: OPEN GAME LICENSE Version 1.0a details