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Spark Mephit A5E

CR 1/2 elemental

Small elemental, chaotic evil


Armor Class
12
Hit Points
17 (5d6)
Speed
30 ft., fly 30 ft.

STR8 (-1)
DEX14 (+2)
CON10 (+0)
INT8 (-1)
WIS10 (+0)
CHA12 (+1)

Saving Throws
Skills
Damage Immunities
lightning, poison
Condition Immunities
poisoned
Senses
darkvision 60 ft., passive Perception 10
Languages
Auran, Ignan
Challenge
1/2 (100 XP) · Proficiency Bonus +2

Death Burst.

When the mephit dies, its Spark Form recharges, and the mephit uses it before it dies.

Elemental Nature.

A mephit doesnt require air, sustenance, or sleep.

Actions

Claws.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage plus 2 (1d4) lightning damage.

Spark Form (Recharge 6).

The mephit transforms into an arc of lightning and flies up to 20 feet without provoking opportunity attacks. During this movement the mephit can pass through other creatures spaces. Whenever it moves through another creatures space for the first time during this movement that creature makes a DC 12 Dexterity saving throw taking 5 (2d4) lightning damage on a failed save or half damage on a success. The mephit then reverts to its original form.

Faerie Flame (1/Day).

Each creature within 10 feet of the mephit makes a DC 11 Dexterity saving throw. On a failure the creature is magically outlined in blue light for 1 minute. While outlined the creature gains no benefit from being invisible and attack rolls against it are made with advantage.

Source: Monstrous Menagerie (EN Publishing) · License: OPEN GAME LICENSE Version 1.0a details