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Skeleton Horde A5E

CR 4 undead

Large undead, chaotic evil


Armor Class
13
Hit Points
65 (10d8+20)
Speed
30 ft.

STR10 (+0)
DEX14 (+2)
CON14 (+2)
INT6 (-2)
WIS8 (-1)
CHA5 (-3)

Saving Throws
Skills
Vulnerabilities
bludgeoning
Damage Immunities
poison
Condition Immunities
fatigue, poisoned
Senses
darkvision 60 ft., passive Perception 9
Languages
understands the languages it knew in life but can't speak
Challenge
4 (1,100 XP) · Proficiency Bonus +2

Undead Nature.

A skeleton doesnt require air, sustenance, or sleep.

Actions

Shortsword.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 27 (5d6 + 10) piercing damage or half damage if the horde is bloodied.

Shortbow.

Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 27 (5d6 + 10) piercing damage or half damage if the horde is bloodied.

Source: Monstrous Menagerie (EN Publishing) · License: OPEN GAME LICENSE Version 1.0a details