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Skeletal Warhorse A5E

CR 1/2 undead

Large undead, chaotic evil


Armor Class
11
Hit Points
30 (4d10+8)
Speed
50 ft.

STR18 (+4)
DEX12 (+1)
CON14 (+2)
INT3 (-4)
WIS8 (-1)
CHA5 (-3)

Saving Throws
Skills
Vulnerabilities
bludgeoning
Damage Immunities
poison
Condition Immunities
fatigue, poisoned
Senses
darkvision 60 ft., passive Perception 9
Languages
—
Challenge
1/2 (100 XP) · Proficiency Bonus +2

Undead Nature.

A skeleton doesnt require air, sustenance, or sleep.

Actions

Hooves.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage. If the skeleton moves at least 20 feet straight towards the target before the attack the target makes a DC 14 Strength saving throw falling prone on a failure.

Source: Monstrous Menagerie (EN Publishing) · License: OPEN GAME LICENSE Version 1.0a details