Skeletal Warhorse A5E
CR 1/2 undead
Large undead, chaotic evil
STR18 (+4)
DEX12 (+1)
CON14 (+2)
INT3 (-4)
WIS8 (-1)
CHA5 (-3)
Undead Nature.
A skeleton doesnt require air, sustenance, or sleep.
Actions
Hooves.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage. If the skeleton moves at least 20 feet straight towards the target before the attack the target makes a DC 14 Strength saving throw falling prone on a failure.
Source: Monstrous Menagerie (EN Publishing) · License: OPEN GAME LICENSE Version 1.0a details