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Skeletal Tyrannosaurus Rex A5E

CR 8 undead

Huge undead, chaotic evil


Armor Class
13
Hit Points
126 (11d12+55)
Speed
50 ft.

STR22 (+6)
DEX10 (+0)
CON20 (+5)
INT2 (-4)
WIS8 (-1)
CHA5 (-3)

Saving Throws
Skills
Vulnerabilities
bludgeoning
Damage Immunities
poison
Condition Immunities
fatigue, poisoned
Senses
darkvision 60 ft., passive Perception 9
Languages
—
Challenge
8 (3,900 XP) · Proficiency Bonus +3

Undead Nature.

A skeleton doesnt require air, sustenance, or sleep.

Actions

Multiattack.

The skeleton makes a bite attack and a tail attack against two different targets.

Bite.

Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 25 (3d12 + 6) piercing damage. If the target is a creature it is grappled (escape DC 17). Until this grapple ends the skeleton can't bite a different creature and it has advantage on bite attacks against the grappled creature.

Tail.

Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.

Source: Monstrous Menagerie (EN Publishing) · License: OPEN GAME LICENSE Version 1.0a details