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Skeletal Champion A5E

CR 3 undead

Medium undead, chaotic evil


Armor Class
15
Hit Points
58 (9d8+18)
Speed
30 ft.

STR16 (+3)
DEX16 (+3)
CON14 (+2)
INT6 (-2)
WIS8 (-1)
CHA5 (-3)

Saving Throws
Strength +5, Dexterity +5, Constitution +4
Skills
Vulnerabilities
bludgeoning
Damage Immunities
poison
Condition Immunities
fatigue, poisoned
Senses
darkvision 60 ft., passive Perception 9
Languages
understands the languages it knew in life but can't speak
Challenge
3 (700 XP) · Proficiency Bonus +2

Undead Nature.

A skeleton doesnt require air, sustenance, or sleep.

Actions

Multiattack.

The skeleton makes two melee attacks.

Longsword.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.

Heavy Crossbow.

Ranged Weapon Attack: +5 to hit, range 100/400 ft., one target. Hit: 8 (1d10 + 3) piercing damage.

Reactions

Shielding Riposte.

When a creature within the skeletons reach misses with a melee attack against the skeleton or a creature within 5 feet, the skeleton makes a longsword attack against the attacker. The skeleton must be wielding a longsword to use this reaction.

Source: Monstrous Menagerie (EN Publishing) · License: OPEN GAME LICENSE Version 1.0a details