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Shadow Elf Warrior A5E

CR 1/4 humanoid

Medium humanoid, chaotic evil


Armor Class
13
Hit Points
11 (2d8+2)
Speed
30 ft.

STR12 (+1)
DEX12 (+1)
CON12 (+1)
INT10 (+0)
WIS14 (+2)
CHA10 (+0)

Saving Throws
Skills
Athletics +3, Perception +4, Stealth +3, Survival +4
Senses
darkvision 120 ft., passive Perception 14
Languages
any one
Challenge
1/4 (50 XP) · Proficiency Bonus +2

Shadow Elf Spellcasting.

The warriors spellcasting ability is Wisdom (spell save DC 12). The warrior can innately cast the following spells, requiring no material components:

  • At Will: Dancing Lights
  • 1/Day Each: Darkness, Faerie Fire

Actions

Shortsword.

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.

Hand Crossbow.

Ranged Weapon Attack: +3 to hit, range 30/120 ft., one target. Hit: 4 (1d6 + 1) piercing damage. If the target is a creature it makes a DC 13 Constitution saving throw. On a failure the target is poisoned for 1 hour. If it fails the saving throw by 5 or more it falls unconscious until it is no longer poisoned it takes damage or a creature takes an action to shake it awake.

Source: Monstrous Menagerie (EN Publishing) · License: OPEN GAME LICENSE Version 1.0a details