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Shadow Elf Champion Warrior A5E

CR 5 humanoid

Medium humanoid, chaotic evil


Armor Class
16
Hit Points
90 (12d8+36)
Speed
40 ft.

STR18 (+4)
DEX18 (+4)
CON16 (+3)
INT10 (+0)
WIS12 (+1)
CHA14 (+2)

Saving Throws
Strength +7, Dexterity +7, Constitution +6, Wisdom +4
Skills
Athletics +7, Intimidation +5, Perception +4, Stealth +7, Survival +4
Senses
darkvision 120 ft., passive Perception 14
Languages
any one
Challenge
5 (1,800 XP) · Proficiency Bonus +3

Shadow Elf Spellcasting.

The warriors spellcasting ability is Charisma (spell save DC 13). The warrior can innately cast the following spells, requiring no material components:

  • At Will: dancing lights
  • 1/Day Each: Darkness, Faerie Fire

Actions

Multiattack.

The warrior attacks twice.

Shortsword.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage. As part of this attack the warrior can poison the blade causing the attack to deal an extra 7 (2d6) poison damage.

Hand Crossbow.

Ranged Weapon Attack: +7 to hit, range 30/120 ft., one target. Hit: 7 (1d6 + 4) piercing damage. If the target is a creature it makes a DC 13 Constitution saving throw. On a failure the target is poisoned for 1 hour. If it fails the saving throw by 5 or more it falls unconscious until it is no longer poisoned it takes damage or a creature takes an action to shake it awake.

Source: Monstrous Menagerie (EN Publishing) · License: OPEN GAME LICENSE Version 1.0a details