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Shadow Dragon Wyrmling A5E

CR 3 dragon

Medium dragon, chaotic evil


Armor Class
16
Hit Points
52 (8d8+16)
Speed
30 ft., fly 60 ft., climb 30 ft., swim 30 ft.

STR14 (+2)
DEX14 (+2)
CON14 (+2)
INT10 (+0)
WIS10 (+0)
CHA14 (+2)

Saving Throws
Skills
Deception +4, Insight +2, Nature +2, Perception +2, Stealth +4
Resistances
acid, cold, fire, lightning, thunder; damage from nonmagical weapons
Damage Immunities
necrotic, poison
Condition Immunities
fatigue, frightened, grappled, paralyzed, poisoned, prone, restrained
Senses
darkvision 120 ft., passive Perception 12
Languages
Draconic
Challenge
3 (700 XP) · Proficiency Bonus +2

Essence Link.

The essence dragon is spiritually linked to a specific area or landmark. The dragon gains no benefit from a long rest when more than 1 mile away from its linked area. If the dragon dies, the area it is linked to loses its vital essence until it forms a new essence dragon, which can take centuries. When a creature first enters an area that has lost its vital essence in this way, they gain a level of fatigue and a level of strife. This fatigue and strife can be removed only by completing a long rest outside the area.

Evil.

The dragon radiates an Evil aura.

Incorporeal Movement.

The dragon can move through other creatures and objects. It takes 5 (1d10) force damage if it ends its turn inside an object.

Actions

Bite.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 18 (3d10 + 2) piercing damage.

Anguished Breath (Recharge 5–6).

The dragon exhales a shadowy maelstrom of anguish in a 15-foot cone. Each creature in that area makes a DC 12 Wisdom saving throw taking 22 (4d8) necrotic damage on a failed save or half damage on a success.

Source: Monstrous Menagerie (EN Publishing) · License: OPEN GAME LICENSE Version 1.0a details