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Scorpionfolk Imperator A5E

CR 5 monstrosity

Large monstrosity, chaotic evil


Armor Class
15
Hit Points
52 (7d10+14)
Speed
40 ft.

STR14 (+2)
DEX12 (+1)
CON14 (+2)
INT18 (+4)
WIS10 (+0)
CHA10 (+0)

Saving Throws
Skills
Arcana +2, History +2, Perception +2, Religion +2, Stealth +3, Survival +2
Senses
passive Perception 12
Languages
Common, Scorpionfolk
Challenge
5 (1,800 XP) · Proficiency Bonus +3

Spellcasting.

The imperator is a 5th level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14 +6 to hit with spell attacks). It has the following cleric and wizard spells prepared:

  • Cantrips (at will): light, Sacred Flame- 1st-Level (4 slots): Create or Destroy Water, Healing Word
  • 2nd-Level (3 slots): Burning Gust of Wind, Lesser Restoration
  • 3rd-Level (2 slots): Major Image, Venomous Fireball

Actions

Claw.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage and the target is grappled (escape DC 12). Until this grapple ends the scorpionfolk can't attack a different target with its claws.

Javelin.

Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Sacred Flame.

(Cantrip; V, S) One creature the imperator can see within 60 feet makes a DC 14 Dexterity saving throw taking 9 (2d8) radiant damage on a failure. This spell ignores cover.

Cure Wounds.

(1st-Level; V, S) The imperator touches a willing living creature restoring 8 (1d8 + 4) hit points to it.

Burning Gust of Wind.

(2nd-Level: V, S, M) A hot blast of wind erupts from the imperators claw in a line 10 feet wide and 60 feet long. It extinguishes small fires and disperses vapors. For 1 minute or until the imperators concentration is broken each creature that starts its turn in the area or moves into the area must succeed on a DC 14 Strength saving throw or be pushed 15 feet directly away and take 7 (2d6) fire damage. A creature in the area must spend 2 feet of movement for every foot moved towards the imperator. The imperator can change the direction of the gust with a bonus action.

Venomous Fireball.

(3rd-Level; V, S, M) Green fire streaks from the imperator to a point within 120 feet and explodes in a 20-foot radius spreading around corners. Each creature in the area makes a DC 14 Dexterity saving throw taking 21 (6d6) poison damage on a failed save or half damage on a success. A creature that fails the save is also poisoned until the end of its next turn.

Bonus Actions

Sting.

Melee Weapon Attack: +4 to hit, reach 10 ft., one creature. Hit: 5 (1d6 + 2) piercing damage, and the target makes a DC 12 Constitution saving throw, taking 16 (3d10) poison damage on a failure or half damage on a success.

Source: Monstrous Menagerie (EN Publishing) · License: OPEN GAME LICENSE Version 1.0a details