Wiki › Monsters & Creatures

Salamander Noble A5E

CR 8 elemental

Huge elemental, chaotic evil


Armor Class
15
Hit Points
136 (16d12+32)
Speed
30 ft.

STR18 (+4)
DEX14 (+2)
CON14 (+2)
INT10 (+0)
WIS10 (+0)
CHA12 (+1)

Saving Throws
Constitution +5, Wisdom +3
Skills
Resistances
damage from nonmagical weapons
Damage Immunities
fire
Senses
darkvision 60 ft., passive Perception 10
Languages
Ignan
Challenge
8 (3,900 XP) · Proficiency Bonus +3

Heated Body.

A creature that starts its turn grappled by the salamander, touches it, or hits it with a melee attack while within 5 feet takes 7 (2d6) fire damage. A creature can take this damage only once per turn. If the salamander has taken cold damage since the end of its last turn, this trait doesnt function.

Actions

Multiattack.

The salamander makes a tail attack and a pike attack.

Tail.

Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 9 (2d4 + 4) bludgeoning damage the target is subjected to the salamanders Heated Body trait and the target is grappled (escape DC 15). Until this grapple ends the target is restrained the salamander automatically hits the target with its tail attack and the salamander can't attack a different target with its tail.

Pike.

Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage plus 3 (1d6) fire damage.

Fire Breath.

The salamander exhales fire in a 30-foot cone. Each creature in the area makes a DC 13 Dexterity saving throw taking 21 (6d6) fire damage on a failed save or half damage on a success.

Source: Monstrous Menagerie (EN Publishing) · License: OPEN GAME LICENSE Version 1.0a details