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Sahuagin A5E

CR 1/2 humanoid

Medium humanoid, chaotic evil


Armor Class
12
Hit Points
22 (4d8+4)
Speed
30 ft., swim 40 ft.

STR12 (+1)
DEX10 (+0)
CON12 (+1)
INT10 (+0)
WIS12 (+1)
CHA10 (+0)

Saving Throws
Skills
Perception +3
Senses
darkvision 120 ft., passive Perception 13
Languages
Sahuagin
Challenge
1/2 (100 XP) · Proficiency Bonus +2

Blood Frenzy.

The sahuagin has advantage on melee attack rolls against bloodied creatures.

Limited Amphibiousness.

The sahuagin can breathe air and water. When breathing air, it must immerse itself in water once every 4 hours or begin to suffocate.

Shark Telepathy.

The sahuagin can command any shark within 120 feet of it using magical telepathy.

Actions

Claw.

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage.

Trident.

Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage or 5 (1d8 + 1) if wielded in two hands in melee.

Bonus Actions

Bite.

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.

Other versions

Source: Monstrous Menagerie (EN Publishing) · License: OPEN GAME LICENSE Version 1.0a details