Wiki › Monsters & Creatures

Sahuagin Champion A5E

CR 5 humanoid

Medium humanoid, chaotic evil


Armor Class
16
Hit Points
90 (12d8+36)
Speed
40 ft., swim 40 ft.

STR18 (+4)
DEX18 (+4)
CON16 (+3)
INT10 (+0)
WIS12 (+1)
CHA14 (+2)

Saving Throws
Strength +7, Dexterity +7, Constitution +6, Wisdom +4
Skills
Athletics +7, Intimidation +5, Perception +4, Stealth +7, Survival +4
Senses
darkvision 120 ft., passive Perception 14
Languages
Sahuagin
Challenge
5 (1,800 XP) · Proficiency Bonus +3

Blood Frenzy.

The sahuagin has advantage on melee attack rolls against creatures that dont have all their hit points.

Limited Amphibiousness.

The sahuagin can breathe air and water. When breathing air, it must immerse itself in water once every 4 hours or begin to suffocate.

Shark Telepathy.

The sahuagin can command any shark within 120 feet of it using magical telepathy.

Actions

Multiattack.

The sahuagin attacks twice.

Claw.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.

Trident.

Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) piercing damage or 8 (1d8 + 4) if wielded in two hands in melee.

Bonus Actions

Bite.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) piercing damage.

Source: Monstrous Menagerie (EN Publishing) · License: OPEN GAME LICENSE Version 1.0a details